![]() ![]() Portal 2 is one of those rare things - a sequel that builds on the successes of its predecessor, and manages to surpass it on just about every level.Īround each corner is a new gadget, a different way of viewing your environment, or a razor-sharp piece of darkly comic philosophy. It can either be played with a split screen and two controllers, or online with a full-screen - brilliantly, there is no restriction on format, so a PS3 gamer can hook up with a PC, X-box or Mac user. Having the option of four portals in total means things can get a lot more complex, and again this game is pretty lengthy, about as big as the single-player option. This time you take control of one of two testing robots, Atlas and P-body, a sort of mechanised Laurel and Hardy, who are put through their paces by GLaDOS. With the game weighing in at around two-and-a-half times the size of the original, you would expect the developers to be satisfied, but the icing on the cake is the two-player cooperative mode. The plot even manages to get serious when Aperture's long-dead maniacal CEO Cave Johnson reveals the true origins of GLaDOS's artificial intelligence. The scripting is top-notch, and both Wheatley and GLaDOS guide you through the game with some genuinely funny repartee. Great heights aren't a problem for Chell with her 'long fall boots' that can absorb the shock of even the highest fall, but toxic pools and deadly lasers mean having to think of deviously circuitous routes that utilise all of the technology at your disposal. Once you factor in machine gun-wielding robot guards, things can get very complex. These liquids are termed repulsion, propulsion and conversion, and respectively allow Chell to hugely increase speed, jumping ability, or create white surfaces on which she can make a portal. The genius part of this is that the momentum of whatever passes through the portal is maintained on the other side, so leaping from a great height into a portal placed at floor level means you can rocket at great speed out of one placed high on a wall.Īllied to this hugely enjoyable method of transportation are several new ways to affect your environment inventions that range from hard-light bridges which can be manipulated with portals, to the various gloopy gels that abound in later levels. Objects can also be placed or thrown into them. ![]() Once created, Chell can pass through these portals, thereby enabling her to bypass obstacles or get to areas inaccessible by virtue of being too high to reach. Firing at a flat white surface creates one end of a portal, that is completed by creating another on a similarly white flat surface. Getting the hang of creating portals is the key to advancing through rooms, with lateral thinking being absolutely vital. I found it quickly on Toy Street’s website, and was amazed to see that international shipping (with the conversion) was actually VERY reasonable! The product arrived to the west coast of Canada in about a week, and the birthday was saved.Portal 2 is one of those rare things - a sequel that builds on the successes of its predecessor, and manages to surpass it on just about every level Initially we wrote off any possibility of getting this for her, until I decided to just check. She desperately wanted it for her 4th birthday but it appeared to only be available from the UK. We live in Canada and my daughter found a photo on Pinterest of this toy. I found it quickly on Toy Street’s website, and was amazed to see that international shipping (with the conversion) was actually VERY reasonable! The product arrived to the west coast of Canada in about a week, and the birthday was saved. ![]()
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